Ratchet & Clank: Rift Aside was famously among the many first PlayStation 5 exclusives made by Sony’s inside studios, particularly Insomniac Video games.
The titular rifts (dimensional portals) have been stated to be closely primarily based on the PS5’s SSD resolution, to the purpose the place it was acknowledged that the sport could not be carried out as-is with out it. Inventive Director Marcus Smith defined in June 2020:
That is one thing that we by no means may have carried out on earlier generations. Ratchet & Clank: Rift Aside is a recreation that makes use of dimensions and dimensional rifts. That might not have been potential with out the solid-state drive of the PlayStation 5. The SSD is screamingly quick. It permits us to construct worlds and venture gamers from one place to a different in close to instantaneous speeds. It’s an unbelievable game-changer by way of we will now do gameplay the place you are in a single world and the subsequent second you are in one other.
We’re loading up ranges and that occurs so shortly and within the motion that you do not even think about that that is one thing we could not do earlier than, as a result of it feels so pure. Lengthy gone are loading screens. Now it is all about bringing thrilling new adventures.
Nevertheless, when Ratchet & Clank: Rift Aside lastly landed on PC this previous July, it did not really require an SSD (not like, as an example, Bethesda’s Starfield). Nonetheless, alongside a couple of bizarre points like ray tracing being locked out of AMD graphics playing cards for a while, testing of the PC model confirmed that quicker SSDs than the one accessible in Sony’s PlayStation 5 can be barely slower loading the sport’s portals (or rifts, in case you favor) than the console model.
It turns on the market’s a easy repair for that. Twitter consumer Moeez Malik found that merely eradicating the cache.pso file from the sport’s primary folder permits the PC model to overhaul PS5’s in load occasions.
Compusemble has now examined the tweak and located that the PC may load in 36:58 seconds when that file was eliminated, almost a second and a half faster than the 38:21 time measured with the .pso cache file nonetheless in place and about half a second faster than the PS5 model (measured at 37:25). In fact, these aren’t large variations by any means, nevertheless it’s nonetheless puzzling to see.
Compusemble recommends loading Ratchet & Clank: Rift Aside the primary time with the .pso cache file nonetheless within the folder; after that, the shaders can be compiled elsewhere by your GPU and you may be free to delete the file with out experiencing shader stuttering. Moreover, this tweak permits the sport to load as quick as on PlayStation 5 even when DirectStorage is disabled, which has been discovered to yield barely improved efficiency.
By the way in which, Nixxes remains to be enhancing the PC model of Ratchet & Clank: Rift Aside. The sport acquired patch 1.831.0.0 final week, updating AMD FSR to model 2.2, enhancing body pacing on graphics playing cards with 8GB VRAM or much less, including water deforming animation when swimming, and fixing some animations when operating at excessive body charges.