Following the rumors from early August (and the South Korean board ranking from late June), Bethesda introduced and launched the Quake II remaster at QuakeCon 2023.
The sport is supposed to be the last word model of Quake II because of a plethora of enhancements, resembling improved lighting, shadows, and fashions, improved audio, enhanced synthetic intelligence (bots have improved navigation, determination making, and extra), crossplay, the assist for saving throughout coop play, all-new accessibility choices, to not point out new content material such because the earlier Nintendo 64 unique Quake II 64 and a model new Name of the Machine episode developed by MachineGames and obtainable for each single participant and coop play.
All of those options have been effectively obtained by the group, particularly because the replace was made obtainable at no cost to earlier house owners of the sport on the Microsoft Retailer, Steam, and Good Previous Video games (GOG). Nonetheless, in the case of lighting and shadows, the Quake II remaster clearly nonetheless cannot maintain a candle to Quake II RTX, the totally raytraced model of the sport launched in June 2019 by NVIDIA’s Lightspeed Studios. The venture was constructed on the work of Christoph Schied, who added ray tracing to Quake II to create Q2VKPT. NVIDIA improved on that by including new path-traced visible results, higher texturing, and extra.
Over time, Quake II RTX continued to obtain updates that improved its visuals and efficiency, ultimately getting options like AMD’s FidelityFX Tremendous Decision and assist for Excessive Dynamic Vary (HDR) shows. Fortunately, Reddit consumer mStewart207 is making an attempt to get the very best of each worlds by making the Quake II remaster appropriate with the RTX renderer. As you’ll be able to see within the gallery under, the work-in-progress screenshots are very promising.
Within the Reddit thread, the writer defined his improvement course of:
I’ve been enhancing the supply code to Q2RTX to make it work with these new maps. I needed to take away limits on BSP and lightweight checklist sizes and different issues. The unique Quake 2 RTX had exhausting limits on lights per cluster that it might pattern from that wanted to be elevated. Once I first obtained the Machine Video games hub stage to load up it was tremendous darkish as a result of many of the lights had been lacking due to that restrict. The remaster’s map recordsdata simply principally work within the Q2RTX engine. I needed to do lots of mixing and matching of previous assets vs new assets and including materials overrides. The underwater gentle extinction wasn’t engaged on the Machine Video games maps. For no matter cause, from the brand new Machine Video games BSP recordsdata, the prevailing code can’t inform in case you are underwater the conventional means. So I had to do that hacky factor the place I obtained the state from the server code and despatched it to the shopper. I simply want to repair up some new performance they use within the MachineGames maps.
In one other remark, the modder mentioned he is simply ready to repair a few points earlier than importing the code to his GitHub web page, making it obtainable publically. We’ll let you already know as soon as it is on the market, after all.