Nothing has been determined relating to Remaining Fantasy XVII but, however there’s an excellent likelihood will probably be a really completely different sport from its predecessor, judging from some latest statements.
Talking in a brand new episode of the Recreation Maker’s Pocket book podcast, Naoki Yoshida, producer of each the fourteenth and sixteenth entries within the sequence by Sq. Enix, was requested concerning the subsequent entry within the sequence. Being on the board of administrators, Yoshi-P could not actually touch upon the sport, however he did say that nothing has been selected it but. Having had the possibility to work on two entries within the sequence, he feels it is time for a youthful technology with younger sensibilities to work on the following entry within the sequence with challenges that might swimsuit at the moment’s world.
Requested about any recommendation he would give to this new technology that must develop Remaining Fantasy XVII, Yoshi-P mentioned that the sequence is all about difficult what’s been finished earlier than, which is precisely what the daddy of the sequence, Hironobu Sakaguchi and the present sequence model supervisor Yoshinori Kitase have finished, suggesting that the following entry within the sequence could find yourself being a really completely different sport from its rapid predecessors.
In some ways, Remaining Fantasy XVI challenged what had been finished earlier than. The most recent entry within the sequence feels extra like an motion sport than a role-playing sport, because the RPG mechanics virtually really feel superfluous, as highlighted by Kai in his evaluate. After the open-world and character-action experiments, will probably be very attention-grabbing to see which course the sequence will take with its subsequent entry.