Nintendo Swap 2 DLSS Assist, Higher Ray Tracing Could Not Be Sufficient to Match Even Xbox Sequence S Efficiency

The Nintendo Swap 2 is alleged to assist NVIDIA DLSS expertise and sport higher ray tracing {hardware} than Sony’s and Microsoft’s consoles, making the console an enormous step up from its predecessor. These, nonetheless, might not be sufficient to match the efficiency and visuals the opposite current-generation gaming methods are able to.
Discussing the experiences which might be circulating on-line, Digital Foundry’s Richard Leadbetter made an attention-grabbing remark concerning the brand new Nintendo console, saying that whereas DLSS and higher ray tracing {hardware} could give the system an edge over the opposite methods powered by AMD expertise, they might not be sufficient even to match the Xbox Sequence S efficiency, as sheer brute power compute and reminiscence bandwidth are troublesome to beat within the cellular area, which is the place the Nintendo Swap 2 is more likely to belong like its predecessor.
Alongside commenting on the potential Nintendo Swap 2 specs, Digital Foundry additionally made another observations on the console’s capabilities of operating Unreal Engine 5-powered video games. Because the launch of the unique Matrix Awakens demo, the engine has been improved fairly a bit and is much more scalable, thus making it lighter to run. Moreover, it is in NVIDIA and Epic Video games’ curiosity for the engine to run as easily as attainable on the console, because the system could grow to be as fashionable as the unique Swap, and it could possibly be an awesome showcase of NVIDIA’s DLSS and ray tracing {hardware} capabilities.
The Nintendo Swap 2 console has but to be formally revealed. We are going to maintain you up to date on the system as quickly as extra are available in on it, so keep tuned for all the most recent information.