The brand new 2.5 model of the Lossless Scaling software program has launched the primary common body technology technique. This may theoretically be enabled in any recreation so long as it has a functioning borderless windowed mode and it really works even with built-in GPUs.
I’ve spoken with the software program’s developer to study extra about this spectacular technical achievement based mostly on a machine studying mannequin created from scratch. The primary makes an attempt are dated again to final Summer season, though the actual work on Lossless Scaling’s body technology started within the Fall.
It really works primarily as an overlay, which is why there is perhaps conflicts with different overlays. I have been instructed Lossless Scaling captures the sport’s frames with the identical API utilized by the favored broadcasting software program OBS and generates the additional frames interchangeably.
There are some caveats, although. The beneficial minimal to have the highest quality is 60 FPS in a recreation and a 120 Hz monitor, nevertheless it will also be utilized in a mix of 30 FPS and 60 Hz in some video games at a decision of as much as 1080p. Furthermore, the sport must be locked to half your monitor’s refresh charge for correct body pacing. Additionally it is beneficial that you just tweak the sport’s settings to keep up a constant body charge always to reduce stuttering.
Lossless Scaling beforehand made the information right here on Wccftech when it allowed customers to activate AMD FidelityFX Tremendous Decision (FSR) 1.0 in any recreation after which NVIDIA Picture Scaling (NIS) on AMD or Intel graphics playing cards. Nevertheless, the brand new model of the software program launched a no-scaling choice that can be utilized for these cases the place customers solely want the body technology element. You can, for example, run the sport natively or use an everyday in-game upscaler like AMD FSR 2.0, NVIDIA DLSS 2.0, or Intel XeSS after which allow body technology through Lossless Scaling if the sport does not have built-in assist for it.
After all, as with every body technology technique, it will introduce some further latency. The software program does not have any solution to counteract that proper now, though it would change sooner or later. In case you have a latest NVIDIA GPU and the sport helps Reflex, you should utilize that. In any other case, it may be injected into most video games by means of Particular Okay or the newest RTSS beta.
I’ve briefly examined Lossless Scaling with FG and must say that it really works fairly properly, contemplating its apparent limitations in comparison with AMD and NVIDIA’s strategies. I could not discover any main movement artifacts; nevertheless, there was noticeable ghosting within the UI parts. I discussed it to the software program creator and was instructed it was exhausting to keep away from, although there’s nonetheless room for enchancment in that space.
As a bonus function, this body technology technique additionally works with emulators, as you may see within the Zelda: Tears of the Kingdom video demonstration above. Certainly, it looks like Lossless Scaling FG is usually going to be helpful for emulation, older video games that will not be up to date with FSR 3 or DLSS 3, or newer video games that also run on graphics playing cards with out assist for AMD or NVIDIA’s applied sciences.